We provide our High Impact Program 2 to 3 times a week at participating schools. We target locations that are dealing with high issues of violence, bullying, and poor school morale. We serve 15 to 25 students per school. We measure success every 4 weeks by evaluating grades, attendance, and disciplinary referrals. We monitor the participant’s community service involvement every 6 months. We know that we are successful if students can improve their grades, stay out of trouble, and become contributors to their school and community. Phase 1: Focuses on character (social-emotional) development. Phase 2: Focuses on life skills and college/career readiness. Phase 3: Focuses on community asset connections and employability preparation.
We connect youth with leadership classes and volunteer opportunities that focus on addressing core youth issues which include increased self-esteem and confidence and increased connections to caring adults. Through partnerships with civic, corporate, and community supporters, we have developed a program that works with young people and addresses three important areas: Business Savvy: Building 21st century career development skills; having the ability to leverage opportunities with integrity and innovation, and learning to make good decisions through meaningful involvement and achieve results. Social Conscience: Valuing the impact an individual and enterprise can have on the community. We provide resources and training to help young people find their voice, take action, and make an impact on vital community issues.
The target population is low-income youth and the Fusion Program teaches various forms of performing arts such as Stepping (a form of African Dance), Polynesian Dance, Spoken Word, Hip Hop Dance, etc. The Fusion Program allows them to perform in the community and offers them ways to engage in other artistic and cultural traditions. We provide novice and advance performing groups and avenues for participants to explore Digital Arts, Event and Music Production.
Participants take part in obstacle courses, running, agility training, interactive football, and conditioning programs. Activities are competitive and introduce teambuilding concepts – utilizing Character Counts evidence-based model and Sparks education evidence based model.